Blueprint Event Graph
We are going to create our first blueprint. This blueprint is going to print a display message to the main screen.
Event Graph-Canvas to paint blueprints
To enter the Blueprint event graph we will open up our level blueprint as we did in the previous tutorial by going to the linked icons in the toolbar dropdown open level blueprint.
Node-Premade Functionality
String-Programmer speak for text
We are going to bring in a string variable. To do this right click in the event-graph and type string. We can change the text of the string from hello to Welcome to Warehouse Wreckage.
To have this play on start we will create an Event Begin Play node.
Event- A “when” node (when something should happen)
Pin- Sockets we can connect up
Input Pin- When to run this node
Output Pin- What to do after
Connection — Wires between pins
We are going to connect our event begin play to our print string.
If you press play in the editor you will see the message displayed as seen below.
We can make sequences of nodes. We are going to create another message after our first one. If you click the drop down you have even more functionality to the print string. In this case we changed the color of the new text.