Blueprints Classes and Instances UE5
In this tutorial we are going to learn how to create classes and instances.
A class is a blueprint for objects
An Instance is a copy of the class that we can make unique to that instance.
We are going to create a projectile as our 1st object class.
To do this go back into the UE5 editor and go to add shapes>sphere and scale it down.
Now we want to be able to create a class out of it. In the details panel click on change this actor to a reusable blueprint class.
Once you hit select the editor for the blueprint will appear.
Now go back to the UE5 editor and go to the content panel and you will see a Projectile_BP that we can drag into our scene. Now these copies are linked together. This is NOT a new instance.
If we want to change the material of our projectile go into the BP and go to the Static Mesh Component and change the material. We also are going to turn on physics for our projectile.