Collision Meshes UE5

Chris Didier
3 min readMay 19, 2022

We are now going to be working with the colliders on our barrels so we can now stack them properly. If you tried before this you will have noticed they will have fallen off of each other.

Now if we change the view mode to player collision we can see the simple collisions that are taking place with our barrels.

We can make some modifications and go to our static mesh of our barrel. So we will go into our content browser and double click our barrel.

This will bring you to the static mesh editor. We are going to go to view mode and select player collision.

Next we are going to go to the collision tab and select remove collision.

Our collisions will now disappear. We are now going to add the 10DOP-Z Simplified Collision

We are now seeing a much simpler mesh.

So let’s change over back to Lit and we will see our barrels are a lot more stable then before.

We are now going to create a blueprint barrel class by clicking on a barrel in our scene and then the convert to blueprint button. We also are going to increase the mass for our barrels as well.

When we create the blueprint we will go to the static mesh and adjust the mass of the barrel. We changed ours from 100 to 1000

Now we will place our barrel_bp in our scene and build a wall of them we can fire at.

Have fun coming up fun designs to destroy!

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