Geometry Brushes (BSP) UE5
We are going to be creating a factory room using Unreal’s geometry brushes.
We are going to create a new level and make it a basic level. File > New Level >Basic.
save your level.
We are going to delete the level floor. Next we are going to go into our add actors tab and select the place actors panel. Select the geometry tab in the place actors panel.
We are going to place a box brush. In the outlier rename our box to walls. To scale our brush we will edit the brush settings. We are going to give the X =3400, y =2700, z = 760
We are then going to duplicate our walls and rename it walls subtract. We are going to expand our orignal walls and add 200 to each.
On our subtract change the brush type to subtractive. If you move the camera inside of our objects we can see a room has been created. We have now created a solid volume. Save when complete.
We now want to make this our default level. To do this go into the Projects settings > Maps & modes.
- Change the editor startup map
- Change the game default map
We are now going to bring in some of our props into our scene.
Next we are going to create some windows into our scene by using some subtractive boxes as we did with creating our room.
If you select the alt button while having the box selected you can duplicate it and have all the properties that the original had.