Sleeping Guard: Cutscene Pt1

Chris Didier
2 min readMay 5, 2021

Time to start working with cutscenes! Almost every game now days has an opening cutscene. There are two tools that we are going to cover over this series. There is timeline and there is cinemachine. In timeline, you have an animation track that has a bunch of animation events. Then you have cinemachine which is working with your camera it is your director. It allows you to create a dynamic camera system to create cinematic shots. It also allows you to work with timeline which animates those cinematic shots.

The first scene is the sleeping guard cutscene. We will be getting the card from the security guard in this scene. We will learn about panning the camera, fading the camera in and out, and how to block out our scene. We want to be able to create our scene to be able to get it to look the best way possible.

We are going to be blocking our scene. We will be using our actors that were made in an outside program for higher quality. The sleeping guard in the scene and the one you will see in the cut scene are two different people.

Inside the prefabs folder of the great fleece there is a cutscenes folder. The first scene we are going to create is the get card cutscene.

So we moved our cutscene prefab close to where the security guard already is in our scene.

When our cutscene starts, using timeline our main security guard will deactivate, but for now we will just be disabling it.

If we play our scene our actors will be in motion.

Next time we will talk about composing the shot.

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